![]() ![]() Īdded Diamond Ore which gets generated in the world. ![]() Īll air directly above bedrock layer is turned into lava. New lighting pass, preventing stack overflows on huge deep floating maps.Īdded the moss stone Indev House for players to spawn in. Liquids can spawn above sea level and on floating islands. Ocean water is still infinite even though other water is finite. Īdded the Hell and Normal, World Theme ĭeep floating maps now have layers of islands.Īdded "Inland" Level Type option: like the Original type but with grass instead of water surrounding the map. The bottommost layer of the world no longer has an infinite lava sea. The default setting is Island, Small, Normal, Normal. Level type (island, floating, flat, original). Grass can grow in slightly darker areas meaning the ground around trees is back to grass.Īdded new level generation options, see below: The noise generator is more reminiscent of the one used in 0.0.11a: Cliffs can be sheer walls again.ĭue to leaves blocking light, the ground immediately around a tree log generates as dirt. Mushrooms and Flowers now generate naturally. Lava generates right above the bedrock layer. Longer and narrower caves, these get bigger the deeper in the world that you are. Tree shape changed - now has a plus shape on top.Ĭaves generate slightly differently than before. Ores generate in large blobs on the sides of cliffs and in caves.īeaches of both sand and gravel generate on and below ocean level. New noise generator: Less bumps on the surface, smoother hill transition, dirt layer can once again be more than two blocks thick. Worlds have been reverted to the normal size (256*256).Īdded world size option: levels can now be Small (128*128), Normal (256*256), or Huge (512*512). Lava now no longer generates on the surface. The world no longer generates in islands, but instead, generates lakes within the main land mass, sometimes connecting to the infinite ocean around the world. Terrain generation changed, terrain is now a little smoother than earlier. Some worlds can be 95% water because of this.Īll dirt with access to sunlight below sea level will not become grass upon world generation. Terrain now generates in islands above sea level. New terrain generator, terrain is now rougher and changes in elevation often happen in 2-high intervals.Īdded water and lava to world generation.īedrock now generates around the sides and bottom of the map. The terrain is now varied in height, with a layer of grass at the top, a few layers of dirt under it, and then stone going down to the very bottom. The terrain is now flat with one layer of grass and lots of stone under that. The terrain is very rough and full of caves as shown in Notch's video. Java Edition Classic, Indev and early Infdev Java Edition pre-Classic 2.3 Mountainous Bedrock Edition-era Terrain. ![]()
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